Professional Experience

Disney experiences - Director of Interactive Experiences (3/23 – 09/25)

  • Drove the strategic direction and development of the Interactive Experiences engineering team

  • Using proven management techniques, I improved the teams job satisfaction, performance, production and innovation year after year.

  • Worked with our product teams to improve guest satisfaction for Play Disney Parks, Team of Heroes, Uncharted Adventures, and Droid Depot gaming apps

  • Shifted the teams focus to larger physical interactives and beyond strictly mobile development using the Unreal Engine

  • Collaborated with the Connected Products team to develop gameplay systems for enhancing interactive experiences within the Disney parks

  • Defined and directed the Games as a Service Platform for networked experiences as a long term goal for all of Disney Parks.

  • Directed the AR technology for experiences in parks in conjunction with Disney Imagineering

  • Defined a camera-based AR system utilizing advanced computer vision techniques for a digital mirror system.

    Heartwood, Inc. - TECHNICAL Lead (9/17 – 3/23)

  • Led the team as Manager and Engineering Lead, overseeing project execution and ensuring alignment with company goals

  • Researched and integrated new development environments and platforms, enhancing team productivity and project scalability using Unreal and Unity game engines

  • Designed and developed internal proprietary DevOps processes and tools, improving efficiency and reducing deployment time

  • Engineering architecture and development for internal projects for product delivery on Mac/Windows, iOS, Android, Web, Hololens, MagicLeap, Oculus and Vive

  • Designed and implemented new development processes for all new titles, streamlining production and improving project turnaround times

    Third Track, Inc. - CTO/Partner (6/12 – 9/17)

  • Led the development strategy and drove infrastructure improvements using Unreal and Unity engines.

  • Established links between the artistic vision and technical implementation of game engines

  • Ensured consistency across multiple products and operating systems, leading to a unified user experience and reduced maintenance costs

  • Engineered and prototyped games and experiences for Desktop, iOS, Android, HoloLens, Magic Leap, Oculus, and Vive using various languages, enhancing cross-platform compatibility and user experience

    UNITY TECHNOLOGIES – Technical account Manager (10/11 – 6/12)

  • Consult in depth with customers who are planning to use Unity for their games and simulations.

  • Building long-term relationships with customers and technical decision makers for key accounts

  • Provide presentations and technology demos at trade shows and on site for customers

  • Technical expert in the use of Unity product portfolio for game and simulation development

  • Provide product development recommendations and technical data to Unity’s product development teams as a strong internal advocate for our customers

  • Primary contact for VR/AR/XR developers

    MindFuse, Inc. - CEO/CTO (9/06 - 10/11)

  • Key member of executive team reporting directly to the board of directors.

  • Raised funds for game development from Angel Investors.

  • Original game software development, story and character designer for the game world and all primary characters.

  • Facilitated company growth by implementing effective project management strategies

  • Provided overall technology direction and creative vision.

  • iOS Game programming & Social Media games development, Game and Character Designer

  • Project Manager and Director for the following game titles - The World of Gatheryn, Deadliest Catch iPad Social Game, Rednecks vs. Zombies iPhone Game, Firefly Nights iPhone Game, Zombie Boss prototype.

    Skunk Studios, Inc. - founding partner/Technical Director (2001 - 2006)

  • Programming and managing programming crew.

  • Primary contact for all outside development, including Mattel, Real Networks and EA.

  • Managed all software, hardware, networking, and all research for new technologies.

  • Increased product revenues year over year by a minimum of 50%.

  • Project Manager, Core Architect and Lead Programmer for the following titles - Planet Hot Wheels (8 Track, King of the Hill, Bus Jump, and Potty Tipping), Gutterball, Qbeez, Tennis Titans, WordUp, MahJong Adventures, Daily MahJong, and Spelvin.

    Shockwave.com - Senior Engineer (2000-2001)

  • Shockwave game programming.

  • Designed and developed a top selling arcade game emulating system for classic Midway.

  • Created first Flash multi-player game and shockwave 3D web based game.

  • Worked with executive staff and server team to create backend multi-player engine.

  • Created 15 top ten titles

    Ego2, Inc. - Independent consultant (1995 to 2000)

  • Independent software consulting for cross-platform software development

  • Designed and developed serious game training systems for nuclear and oil industries

  • Designed and implemented customized VR programs for real estate industry

  • Research and development for new computer media including VR & internet technologies

    Intellimedia/Intelliplay - Senior Engineer (1992 to 1995)

  • Created and managed the programming team for sports game titles for the retail market.

  • Researched and developed game engines and software for games development.

  • Created 28 game titles for ESPN sports titles across multiple platforms.

Education

Art Institute of Houston

Major - Visual Communications

AppleTree Technologies

General Programming Courses

UDemy

Practical game design - A masterclass with Pascal Luban

MBA in a Box: Business Lessons from a CEO

Unreal Engine 5 C++ Game Development

Publications

“Learning Objective-C by Developing iPhone Games” – Packt Publishing 2014. Primary author including all game design and code.

Skills

DEVELOPMENT SKILLS:

  • Extremely proficient in C#, C++ and Objective C as well as most scripting languages

  • Experienced with Object Oriented Programing, Architecture and Design

  • Significant experience with game engines Unity 3D, Cocos2D, Hero, and Unreal Engine

  • Experienced with version control systems such as JIRA, GIT, Mercurial, and Subversion

  • Experience across multiple platforms like Nintendo DS, Playstation, Xbox, Unix, Magic Leap and HoloLens

MANAGEMENT SKILLS:

  • Excellent communications skills both written and verbal

  • Experienced with Scrum methodology and project management

  • Thorough understanding of Agile development life cycles and DevOps

  • Experienced with most project management software packages such as Jira, Basecamp and Trello

CREATIVE SKILLS:

  • Experienced artist in both traditional and digital illustration

  • Experienced with game development and design

  • Thorough understanding of character creation, design and development